Shadowrun SoundTrack for Free!

Sometime last year, our exclusive contract with Pegasus for the publication of the Shadowrun soundtrack ended, and we are hereby releasing the soundtrack free of charge. The first post includes the full versions of all tracks in the album, and an upcoming post will also include versions that loop easily, and versions that have been subjected to a low-pass filter to give the impression of sitting in an adjacent room, say, for negotiating with a certain Mr. Johnson.

The Renraku Arkology Elevator Selection

 a.k.a. our Shadowrun Soundtrack  , ,

Some tracks do not play in a loop in the album version – for these, looping versions are also provided. For two tracks that play in meeting locations, we have added “negotiation room” versions, which are simply the same track, but with a low-pass filter added to make them sound as if in an adjacent room.

The Shadowrun Main Theme

The main theme of our Shadowrun soundtrack. It is designed for dramatic opening scenes where the GM sets the stage or gives a short recollection of what has happened so far.


A slightly shorter version of the main theme which ends on a more tense note. It might be a better choice for cliffhangers.

The Sprawl

A simple synthwave background piece for suspenseful scenes. The night sky hangs overhead, neon lights flicker, and you catch a brief glimpse of a young Orc jamming on her electric guitar.
(same track, but plays in a loop)

Redmond by Night

The Redmond Barrens at night are the embodiment of quiet - too quiet. There might be nobody in sight, but every foot step echoes across the asphalt like an unspoken threat of violence.
(same track, but plays in a loop)

No Rain Tonight

Another generic piece set in the sprawl of an unnamed Shadowrun megaplex, except that the skies are clear tonight, weaving a strange feeling of reprieve into the ominous anticipation of what is to come.
(same track, but plays in a loop)

Drek Hits the Fan

Tap, clack. One step too far. Silent alarms erupt from the building's security and flood your retinas with crimson fire - barely in time for the reflex booster to kick in and haul your ass behind cover.
(same track, but plays in a loop)

Relentless Pursuit

You made it out and breathe a sigh of relief as you squeeze into the bulldog parked outside the back entrance. The smell of burnt rubber fills your nostrils as the commlink flares up with a familiar voice: "What took you so long, you filthy pedestrians? Buckle up, this ain't over yet."
(same track, but plays in a loop)

When The Shadows Are Darkest

Sometimes, the shadows get to you. Sometimes, the smell of blood, and ozone, and chrome, is just too much. Sometimes, you have to watch someone eat a bullet just to realize that you were more than business acquaintances after all.
(same track, but plays in a loop)


It's dark, loud, and just a little retro. Bodies of all shapes and sizes writhe on every layer of the underground arena, ebbing and flowing along with the steady beat of a drum. The club is lit by nothing but strobe lights and the red laser beams that pierce the smoke-filled air. Well, it wasn't your call. Johnson wanted to meet here.
(same track, but plays in a loop)
(negotiation room version)
(negotiation room version, plays in a loop)

Lukewarm Soybeer

It's not a good bar. It's not good soybeer. It's not a good band. But it's your bar. And it's your soybeer. And the drummer is a cute dwarf from two blocks down.
(same track, but plays in a loop)
(negotiation room version)
(negotiation room version, plays in a loop)

Surfing The Grid

The light and disembodied feeling of riding your consciousness across the local Matrix grid at the speed of light is, well, somewhat indescribable - this melody is but a feeble attempt to do so.
(same track, but plays in a loop)

Astral Projection

Melodizing the sensation of an astral projection is difficult: The experience is different for every practitioner. But one must feel a certain sense of awe and wonder gazing upon the realm of spirits, still unexplored, and full of unknown terrors.


But seriously now, HOW MUCH KARMA DID WE GET

Jump the Rope

 , ,

A short and upbeat track with some retro game sounds.

The View From Up High


A track to accompany the view onto a planet from the bridge of a space ship, in a far future medieval universe.
We watch orange beams of light pierce the atmosphere of an alien planet as its orbiting star comes up over the horizon. The view pans back through the force field of the dreadnought and into the bridge. Here, the lord inquisitor stands watch and takes in the view before he turns and paces across the hall, lost in thought.

Download Links

 … we have those now.

As a short addendum to the below boast that all pieces are available for download, there are now also some handy buttons to actually download them.



This is a slightly mad EBM footnote to our Shadowrun soundtrack.
This high velocity track accompanies the camera as it cuts fast from one room of the rundown Redmond Barrens apartment building to the next, where a crew of five runners is getting ready for the big score… just like last month.

Shadowrun Soundtrack Released

We are very proud to have contributed a humble piece to the Shadowrun universe, which we hold so dear. We have decided to celebrate this success by making all music pieces on this website available for free. In the unlikely case that you like our work so much that you really want to pay us money, just head over to PayPal and donate any amount that you deem apropriate.

Für Ida

 , ,

A short and soft piano piece I composed for my godchild. I hope you enjoy :-).

Beta Time

I have officially created a tastepocalypse of style, a never to have been witnessed before orcano of awesomeness, in what is now a terribly compressed css file. Behold the new menu, the humiliating array of social media icons and a responsive layout that would make Steve Jobs shed a single, shiny tear of pure platinum.

This is the beta design stage of traumlabor, which means that I would call this website fully styled and functional now.

The plot thickens

 The site is beginning to look less like Weltschmerz.

For all those who are following this alpha version of our website: I very honestly hope that you notice a certain aesthetic upgrade to the entire appearance. I can do virtually nothing about the torturing stock photography that sarik uses for the releases, but everything else is already quite presentable, I reckon!

From now on I am grateful for any and every hint as to what could need improvement. If you’re reading this in short order after I publish it, then you know how to reach me. If it is five years in the future, I am certain you will be able to find my email address somewhere on this website.

cheers, rattle